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Rpg maker vx ace variables
Rpg maker vx ace variables







rpg maker vx ace variables

  • Unlike previous RPG Makers, Ace allows a dynamic control regarding how likely the state is applied with values random from 0% to 1000%.
  • This trait applies the given state to the target.
  • This trait applies the Element Type to the users Physical Attacks.
  • Experience Rate: Affects the rate at which the possessor receives Experience Points.
  • Floor Damage Rate: Affects the rate at which the possessor takes Floor Damage.
  • Magical Damage Rate: Affects the rate at which the possessor takes Magical Damage.
  • Physical Damage Rate: Affects the rate at which the possessor takes Physical Damage.
  • TP Charge Rate: Affects the rate at which TP is gained.
  • MP Cost Rate: Affects the MP cost of skills.
  • Medical Knowledge: Affects the power of items used by the possessor.
  • Recovery Rate: Affects the healing rate of the target in question.
  • (This is likely controlled through the "Guard" state found in the editor.)
  • Defense Rate: Affects the rate of damage reduction when using the Defend skill.
  • Target Rate: Affects the likelihood of the target being attacked.
  • rpg maker vx ace variables

    Special Ability Values affects attributes that were originally static in previous RPG Makers with little control over them.TP Regen: Affects the rate at which the target regenerates TP.MP Regen: Affects the rate at which the target regenerates MP.

    rpg maker vx ace variables

  • HP Regen: Affects the rate at which the target regenerates HP.
  • Counter: Affects the chance to reflect Physical Attacks.
  • Magic Reflection: Affects the chance to reflect Magical Attacks.
  • Magic Evasion: Affects the chance to avoid a Magical Attack.
  • Critical Evasion: Affects the chance to avoid a critical hit.
  • Critical Rate: Affects the chance to score a critical hit.
  • Evasion Rate: Affects the likelihood of avoiding Physical Attacks.
  • Hit Rate: Affects the likelihood of physical Attacks connecting with the target.(Clarification Requested).
  • These values range from -100 to 100% and work on an additive or subtractive scale.
  • The Secondary Ability Modifier trait is a trait that affects a number of stats explained below.
  • The Values range from 0% to 1000% and affect Max HP, Max MP, ATK, DEF, MAT, MDF, AGI, and LUK.
  • rpg maker vx ace variables

  • The Normal Ability Modifier trait is a multiplier that alters the final value of that particular parameter.
  • (Unsure at this moment, clarification would be appreciated)
  • As the name suggest State Immunity applies immunity to the selected State and likely overrides any weaknesses or resistance settings applied by State Rates.
  • State Rates function exactly like Element Rates with the only difference of it being that it applies to states and not elements.
  • Functions much like Element Rates but only affects the built in Debuff Effects.
  • Values can range from 0% to 1000% with values under 100% increasing resistance and vice versa for the latter.
  • Not adding the trait to the target defaults into a normal (100%) resistance to the element.
  • Element Rates replaces the long standing Letter Grades of previous RPG Makers, giving a more dynamic control over resistances and weaknesses to particular elements.
  • The following traits applies to the Actors, Class, Weapons, Armors, Enemies, and States Tabs : Resistance Settings









    Rpg maker vx ace variables